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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.pucsp.br/jspui/handle/handle/26349" />
  <subtitle />
  <id>https://repositorio.pucsp.br/jspui/handle/handle/26349</id>
  <updated>2026-04-03T20:16:32Z</updated>
  <dc:date>2026-04-03T20:16:32Z</dc:date>
  <entry>
    <title>O gênero do terror como meio para facilitar o entendimento de um conceito social para o espectador</title>
    <link rel="alternate" href="https://repositorio.pucsp.br/jspui/handle/handle/32316" />
    <author>
      <name />
    </author>
    <id>https://repositorio.pucsp.br/jspui/handle/handle/32316</id>
    <updated>2023-12-13T12:56:35Z</updated>
    <published>2022-11-17T00:00:00Z</published>
    <summary type="text">Título: O gênero do terror como meio para facilitar o entendimento de um conceito social para o espectador
Abstract: The present work aims to understand how the horror genre, as a means of communication, can facilitate the understanding of a social concept for the spectator. The study intends to delve into the horror genre with narratives that deal with social causes, seeking to understand the important elements in the construction of the cinematographic direction. Intended to analyze the elements that classify a narrative as belonging to the horror genre, how the social issues are transmitted in the films of the genre in question, derstand how the film's message is absorbed by the spectator and what is the practical impact on his life. The methodology used is based on analyzing works that are of the horror genre and jointly deal with social causes, still, literary materials with sociocultural themes from Latin America and, finally, studies on film direction with a focus on the horror genre and that aim to pass a message of cause social
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2022-11-17T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Animanaq: ensaio sobre a animação estado unidense e japonesa através de Os Simpsons e One Piece</title>
    <link rel="alternate" href="https://repositorio.pucsp.br/jspui/handle/handle/32315" />
    <author>
      <name />
    </author>
    <id>https://repositorio.pucsp.br/jspui/handle/handle/32315</id>
    <updated>2023-06-21T11:59:21Z</updated>
    <published>2022-11-17T00:00:00Z</published>
    <summary type="text">Título: Animanaq: ensaio sobre a animação estado unidense e japonesa através de Os Simpsons e One Piece
Abstract: Animation is the process of giving soul to something lifeless or motionless. There are several types of animation, enough to please the most varied types of audiences, be they children or even the elderly. Each one conveys a different message and has its own purpose. The Simpsons, an animation produced in the United States, seeks to satirize the American way of life, and approaches several daily themes, from the silliest to the most serious, such as racism and homophobia. One Piece, produced in Japan, tells the story of Luffy, a pirate who is in search of the great treasure, the "One Piece". Even though it has this image of adventure, this anime also deals with serious topics such as corruption and racism between the lines, but in a totally different way from the Simpsons. This is because of the different cultures and customs that are employed in these two countries and how the authors see the world and aim to portray it, in a personal way, to show reality in a relaxed and less heavy way
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2022-11-17T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Estimulando a criatividade de forma gamificada nos meios digitais</title>
    <link rel="alternate" href="https://repositorio.pucsp.br/jspui/handle/handle/32311" />
    <author>
      <name />
    </author>
    <id>https://repositorio.pucsp.br/jspui/handle/handle/32311</id>
    <updated>2025-08-12T22:38:06Z</updated>
    <published>2022-11-17T00:00:00Z</published>
    <summary type="text">Título: Estimulando a criatividade de forma gamificada nos meios digitais
Abstract: Creativity is essential for society, and its stimulation is necessary for people's daily lives, so everyone develops the potential to create. The following research aims to understand how gamification can be a tool to stimulate creativity. We decided to understand each of these topics from descriptive-exploratory research, to create a gamified platform that can develop creativity in young adults aged 19 to 25
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2022-11-17T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Como interações com plataformas digitais podem influenciar na alfabetização de crianças</title>
    <link rel="alternate" href="https://repositorio.pucsp.br/jspui/handle/handle/32309" />
    <author>
      <name />
    </author>
    <id>https://repositorio.pucsp.br/jspui/handle/handle/32309</id>
    <updated>2024-02-07T11:51:15Z</updated>
    <published>2022-11-17T00:00:00Z</published>
    <summary type="text">Título: Como interações com plataformas digitais podem influenciar na alfabetização de crianças
Abstract: This work aims to show how the Covid-19 pandemic slowed down the learning process of children in the literacy phase, and how digital platforms can help them improve what is already being taught in the classroom. Through field research, interviews and usability tests, the work tends to show the benefit of this practice. Finally, developing a high-fidelity prototype embedded within this proposal. As a result, it became evident that technology can be a great ally in this period of school readaptation and that mainly legal guardians benefit from this practice
Tipo: Trabalho de Conclusão de Curso</summary>
    <dc:date>2022-11-17T00:00:00Z</dc:date>
  </entry>
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